v1.1.0 - Deterministic Platformer













Hello,
In this launch (v1.1.0), I have added two new scenes.
- Platformer:
- A deterministic approach to moving platforms. Uses trigonometric functions to calculate position over time:
- SIN
- COS
- Currently has support for:
- Translation
- Rotation
- Scaling
- To have better control, I have added support for (these yield interesting results):
- Modulo (Not in Scaling)
- Negation (Not in Scaling)
- A deterministic approach to moving platforms. Uses trigonometric functions to calculate position over time:
- Platformer with Bullet Hell:
- I was experimenting with the Bullet Spawner with the platformer movement mechanics.
- These add some more nuance and interesting patterns
- Feel free to explore!
- I was experimenting with the Bullet Spawner with the platformer movement mechanics.
Along with these two, there are some changes, both internally and externally. Some streamlining of UI aesthetic, along with a minor overhaul of certain elements from the previous Major Update.
I have also added:
- Measurement with reference axis:
- This is a barebones bounds system to compare the system with a reference or other points/settings.
- Will be improved upon in later Updates.
- This is a barebones bounds system to compare the system with a reference or other points/settings.
- Rudimentary Camera Controls have these features:
- Right Click Hold to Orbit
- Mouse Scroll to Zoom
- Camera Projection switch between Orthographic and Perspective (2D to 3D)
- This helps to understand better what happens with the addition of depth, among others
- This will be improved upon in later Updates.
The Road Ahead:
- On the UI side, I plan to add a tool tip system
- Improvements in some core areas
- Fixes and Tweaks
- New Ideas Bounce Board
I have a few ideas for the next feature. Still, I am undecided yet to choose from a pure mathematical topic (Fourier Series in Audio Processing / Wave generation, etc.), an algorithmic topic (Pathfinding with different techniques or basic Visualisation for Algorithms like Sorting, Searching, etc.) or maybe entirely go for shaders, which I have been meaning to learn for a long time. Perhaps, maybe a combination of these aforementioned topics. Feel free to suggest some in the comments. Feedback is highly appreciated.
GitHub for this project: Modular Prototypes | GitHub
- Plaban
GitHub: Plaban9
LinkedIn: Plaban Biswas
Itch.io: Plaban
Files
Modular Prototypes
A repository where I explore prototypes.
More posts
- v1.0.1 - Bug Fixes7 days ago
- v1.0.0 - Initial Launch7 days ago
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